Armor Tide
Armor Tide, the Division that was formed on planet Milantius, after the migration of worlds began. Amor Tide is known as one of the most powerful weapon manufacturing Divisions in E.D.E.N it is the heart and soul of planet Milantius. Armor Tide utilizes many underground automated factories to churn out the parts, vehicles expanders and ships. Some of their components are some of the most rugged and sophisticated hardware created. Much of the work of this primarily manufacturing division is keeping current machinery running at capacity while attempting to uncover and reactivate other lost parts of its division and E.D.E.N. The huge leap in Armor Tide history over the last few years has been the two-fold result of strong research and development and the uncovering of more advanced manufacturing techniques within the bowels of Milantius. The importance of constant advancement is constant driving force behind the governments of Armor Tide. They have an almost cult like obsession with the manufacturing of weapon systems. Manufacturing, Division Engineers, Operators, and even mechanically aware technicians are forever reinventing and reengineering, finding newer, faster, cheaper ways of doing things. Black markets have appeared and it’s believed that they have been the results of defectors of Armor Tide’s delegates and weapon engineers. During the Division Wars there was ever only one attempt to step foot on Armor Tide ground 25 battle cruisers were destroyed in orbit of Milantius by Armor Tide’s planetary defense weaponry. Smarter divisions knew not to make that mistake, one that resonated throughout the other divisions as a true wakeup call that Armor Tide has that name for a reason.
Armor Tide, the Division that was formed on planet Milantius, after the migration of worlds began. Amor Tide is known as one of the most powerful weapon manufacturing Divisions in E.D.E.N it is the heart and soul of planet Milantius. Armor Tide utilizes many underground automated factories to churn out the parts, vehicles expanders and ships. Some of their components are some of the most rugged and sophisticated hardware created. Much of the work of this primarily manufacturing division is keeping current machinery running at capacity while attempting to uncover and reactivate other lost parts of its division and E.D.E.N. The huge leap in Armor Tide history over the last few years has been the two-fold result of strong research and development and the uncovering of more advanced manufacturing techniques within the bowels of Milantius. The importance of constant advancement is constant driving force behind the governments of Armor Tide. They have an almost cult like obsession with the manufacturing of weapon systems. Manufacturing, Division Engineers, Operators, and even mechanically aware technicians are forever reinventing and reengineering, finding newer, faster, cheaper ways of doing things. Black markets have appeared and it’s believed that they have been the results of defectors of Armor Tide’s delegates and weapon engineers. During the Division Wars there was ever only one attempt to step foot on Armor Tide ground 25 battle cruisers were destroyed in orbit of Milantius by Armor Tide’s planetary defense weaponry. Smarter divisions knew not to make that mistake, one that resonated throughout the other divisions as a true wakeup call that Armor Tide has that name for a reason.
Milantius
Population: 85,113,844
Planet Milantius is a distant world that has become the backbone support of E.D.E.N. With its modest and growing populace Milantius has become a militarized world. Milantius is a world of slow growth in population but has efficient manufacturers of weapons technology. Other Dividions, traders and even pirates have attempted to gain access to weapon developments on Milantius through government as well as weapons engineers and manufactures. New alloys have been discovered on Milantius with a multitude of applications from medical to even core parts in Psychic & Psionic dampeners. Milantius has the second highest thriving population of Psychics, Telepaths and Psionics.
Colonization Process:
Phase 1: Five Year Construction of the Atmosphere Modifiers on Milantius.
Phase 2: Two Year Activation of the Atmosphere Modifiers.
Phase 3: Six Year Construction of Bases and Mining of Minerals and Alloys.
Phase 4: Two Year Deployment of Atmosphere Control Satellites and Research Colonies.
Phase 5: Eight Year Atmosphere Stabilization Trial Timeframe of Water and Vegetation.
Phase 6: Nine Year Colony Trial Period.
Phase 7: Seven Year Final Trial Assessment Period.
Phase 8: Six Years later Colonization completed.
Composite
Milantium
Arvantium
Cobelsium
Blue Matter Type 1
Population: 85,113,844
Planet Milantius is a distant world that has become the backbone support of E.D.E.N. With its modest and growing populace Milantius has become a militarized world. Milantius is a world of slow growth in population but has efficient manufacturers of weapons technology. Other Dividions, traders and even pirates have attempted to gain access to weapon developments on Milantius through government as well as weapons engineers and manufactures. New alloys have been discovered on Milantius with a multitude of applications from medical to even core parts in Psychic & Psionic dampeners. Milantius has the second highest thriving population of Psychics, Telepaths and Psionics.
Colonization Process:
Phase 1: Five Year Construction of the Atmosphere Modifiers on Milantius.
Phase 2: Two Year Activation of the Atmosphere Modifiers.
Phase 3: Six Year Construction of Bases and Mining of Minerals and Alloys.
Phase 4: Two Year Deployment of Atmosphere Control Satellites and Research Colonies.
Phase 5: Eight Year Atmosphere Stabilization Trial Timeframe of Water and Vegetation.
Phase 6: Nine Year Colony Trial Period.
Phase 7: Seven Year Final Trial Assessment Period.
Phase 8: Six Years later Colonization completed.
Composite
Milantium
Arvantium
Cobelsium
Blue Matter Type 1
Characters of Armor Tide
Councilman, Michael Peters
Councilman, Michael Peters of Milantius’ Armor Tide is fairly a quiet man, careful in what he says to most everyone, he chooses his words carefully but respectfully, always getting the point across without any means of misinterpretation. He is a good motivator of the council and gets along with his fellow colleagues.
Power Armors and Expanders
Cinder Fox Power Armor
This Cinder Fox is a highly mobile, powered booster battle, suit which was specially developed for the female officers. This Female Battle Suit is, without a doubt, top of the line in agility. Its unique design incorporates high speed mobility, maneuverability and versatility on even rugged terrain.
Cinder Wolf Power Armor
The Cinder Wolf is Armor Tide’s introduction into the Power Armor arena of development. Although nicely armored it’s a lighter infantry power armor that doesn’t loose power or armor. Commonly referred to as the simply as the "Wolf," this power armor is designed to be deadly as both a mass combat infantry unit and small squad operative.
Sky Dancer
The Sky Dancer was built by Armor Tide as a high maneuverable aerial combat weapon part expander part jet. Its versatility in those aspects gave it the upper hand during mankind’s last war. They have been brought out of retirement and modified for the war against the Garamedri and Torva Hydax and still proved to get the job done.
Mortar Boy S 4
The Mortar Boy Series 4, Sandstorm developed by Armor Tide, is one most heavily armored and versatile of the Mortar Boy series. This impressive expander’s designed to function in extreme heat and desert conditions as well as all environments including outer space, underwater, and even possesses limited flight capabilities. Directional jets are built into both legs and feet for mobility in space and underwater.
Tick
The A.T.A.C (All Terrain Attack Carrier) Series 1 better known as the Tick, is a small all-terrain, expander that walks on 4 insect like legs. It has a lower profile which enables it to be transported relatively easy, hide in small places, stalk and leap, it’s also fast. Its primary functions are reconnaissance and light infantry.
Planet Keeper S 1
The Planet Keeper Series 1 aka Big Gun was developed E.D.E.N’s Division Armor Tide and mass-produced. It was originally supposed to be used as a heavy back up unit for the smaller Mad Dog to further aid the Special Police Task Force. As time went on, and the war began it was utilized by E.D.E.Ns Military scaled divisions. Although slower the Big Gun packs an astounding amount of firepower and armor as well as physical strength. It is capable of either long-range combat or can engage in hand to hand. It proved to be affective against ground and slower air attacks. Although it too is vulnerable to fast aerial attacks, its dense protective armor and weapons systems along with a rotary torso proved to give it great versatility in combat. The Big Gun would soon replaced the Mad Dog as far as front-line defense.
Ships & Stations
Maverick, Destroyer
Rounding out E.D.E.N’s space fleets is the fast, maneuverable Maverick a destroyer class warship designed to patrol the systems, escort the more vulnerable platforms and ships as well as fleet firepower support. Many were destroyed by the Garamedri and Torva Hydax immediately after they entered Earth orbit and began their assaults, many survived and continued to patrol the solar system and the need to build more was quickly realized.
Star Breaker, Dreadnought
The Star Breaker is the Dreadnaught of the fleets of E.D.E.N and is also the first hybrid ship. These massive cannon vessels are heavily armed and armored designed for intense anti-ship combat. This monstrous combat vessel is armed with one super linear cannon on it’s front right side that is almost the equivalent to the Renaissance Class’s main cannon The Star Breaker’s a relatively new ship. It’s the latest design in hybrid technology of Human and Linamanree. The Star Breakers is outfitted with projectile and energy based cannons and has also been outfitted with 40 Linamanaree style Repli-Cannons. Equipped with a variety of missile launchers 22 medium range variety missile launchers, 12 short range missile launchers and 4 hyper torpedo launchers.
Tierora Station (Orbital Military Platform)
The Tierora Battle Stations have been the symbol of orbital power since the last great wars. These carrier stations would transport fighters, bombers, shuttles and drop ships. The stations are armed with torpedoes, bombs, missiles and or nuclear weapons that could destroy entire fleets of battleships before they could approach close enough to become a threat. These rules of combat have remained true even in the 21st century where space has become the new battlefield. The Tierora Battle Stations are some of the most versatile weapons in the E.D.E.N’s space arsenal. They can act as base of operations that can support, re-arm, and repair expanders, fighters and shuttles during combat is necessary. The Tierora Battle Stations are the backbone of E.D.E.N’s space forces. They can carry almost 1400 expanders, 1200 fighters and 1000 shuttles along with their pilots, support crews, supplies, and weaponry to anywhere they are needed in Unity Government space and beyond. These stations move into combat when the call is made. The can act as planetary defense or frontline battle cruisers. Unlike battle stations, the Tierora stations move about rarely staying stationary. Also they are less costly to build and operate than other stations. The down side is that they are not designed for heavy ship-to-ship combat and are more heavily reliant on their fighter wings and expander complements for protection.